воскресенье, 3 ноября 2019 г.

Broken levee: an open source "engine" for Smash clones

Broken Levee


Broken Levee is an open project that develops on Godot Smash Engine by NyxTheShield to create a MUGEN alternative for the platform fighter subgenre of fighting games. The project is developed in Godot Engine, which is also open source.



Changes


Most changes and additions I've done in the main script file are commented with my name, sol. The rough list is:
An airdashing option
Hitstun, a percentage damage system

Hitbox system redo that allows for projectiles
Ground tech system(called ukemi in the game code)
Blocking/shielding, blockstun
Walking
Normal attacks on the ground, specials
Gatling/magic cancel system from 2D fighters
Grabboxes, grabs and throws
A better version of the Dash state that works closer to Melee and allows for pivots
Staling, has Melee formulas but fixed first hit of multihits staling the entire move bug
And a few other minor changes that are too small or lengthy to describe in a feature list like this



Download links

Project file
Ignore the copyright violations pls

Windows compile
Generally outdated compared to the project file.
I haven't worked on the Xinput system much, but you can play with another person if you use joy2key and one or more controllers.
P1 controls:
arrow keys movement
A= shield
X= jump
C= attack
V= special

P2:
1= left
2= down
3= up
4= right
H= shield
J= jump
K= attack
L= special




Here's a Discord server if you wanna talk about the project or contribute to it









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